first introduced in Pathfinder Player Companion: Adventurer's Armory. Using a reagent as an . most out of Pathfinder Player. Companion: Alchemy Manual. Harness the powers of alchemy with Pathfinder Player Companion: Alchemy PDF: Fulfilled immediately. Print Edition: Unavailable. Non-Mint: Unavailable. Product Line: Player Companion techetolyson.cf Store Page: techetolyson.cf products/btpyn?Pathfinder-Player-Companion-Alchemy-Manual site. com Store.
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Cover of Alchemy Manual PDF: $ Alchemy Manual, a Pathfinder Player Companion accessory written by Jason Nelson, Patrick Renie. Pathfinder Player Companion: Alchemy Manual [Paizo Staff] on techetolyson.cf * FREE* shipping on qualifying offers. Put the power of wondrous concoctions and . Pathfinder Player Companion: Alchemy Manual by Jason Nelson, The supplement is available as a 36 page watermarked PDF or as a.
Pathfinder Companion. Undead Slayer's Handbook. Artwork from Alchemy Manual.
Master your Craft! Harness the powers of alchemy with Pathfinder Player Companion: Alchemy Manual! Along with nearly never-before-seen alchemical items, this volume features a brand-new rules subsystem for creating potent alchemical items on the fly using a variety of alchemical reagents and alchemical recipes.
Whether you're brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners' Guild , you'll discover all the tools you need inside the Alchemy Manual! Inside this book, you'll find: New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.
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I'll post it here. Alchemist's Mercy 1GP DC 10 Dragon Magazine pg 51 A fine powder that, when mixed with juice or water and consumed, eliminates the effects of a hangover. Armor Soft 50GP DC 25 Dragon Magazine pg 51 Mildly corrosive red oil that softens metal armor and reduces their armor check penalty by 1 for the next hour.
Armor soft doesn't work on nonmetal armors but the corrosive effects still apply. A single flask of the substance is sufficient for a single creature of Medium size or smaller. A Large creature requires two flasks, a Huge creature four flasks, a Gargantuan creature eight flasks, and a Colossal creature sixteen flasks. Does 1d4 damage to those susceptible to holy water damage. Since Courier's Ink is invisible until revealed scribing the precise symbols needed for spells is impossible.
Applying heat to the paper makes the ink reappear A spot or search chek DC20 reveals traces of faded writing Dragon's Brew 50GP DC 25 Dragon Magazine pg 58 A thick liquid that grants increased stamina and dulls pain. If the zombie takes even a single point of damage, it's body bursts into blue flame for a minute.
The fire doesn't harm the zombie but allows it to do an additional 1d6 fire damage with its slam attacks. One vial is enough to treat a medium sized zombie. Firebane is potent for half an hour and can be washed off with water. If Firebane is left on for more than an hour it causes 1 point of subdual damage per minute.
One container yields a half inch line one yard long when spread that burns for 1d4 rounds doing 3d6 damage per round that halves hardness before applying damage.
A container can be ignited and use as a torch, and will not splatter or stick if thrown. FireStone 50GP DC 25 Dragon Magazine pg 51 Small orange greandelike weapon that bursts into flame, upon striking a hard object, dealing 1d6 fire damage within the 5ft square it lands in.
Fires lit by a firestone burn normally. Dazzled creatures suffer -1 on attack rolls.
Flash Powder 20GP DC 20 Dragon Magazine pg 51 Silky grey mildly explosive powder that burns too quickly to cause damage but brilliantly enough to provide enough of a distraction to allow someone who was under observation a hide check and to cause a -5 penalty to spot checks to anyone who looked directly at the flash for 5 rounds. Any creature crossing the affected are must make a DC 15 reflex save or fall down.
A successful save is required to regain their footing and another successful save is required to leave the area. Large and multi-legged creatures only suffer the effect if all of their feet are in affected areas. If Free Foot and Tanglewire are used together the victim must pass both saves to leave the area or will be subject to both effects on the following round Freeze Powder GP DC 25 1lb vial Frostburn pg 78 Salt looking substance will freeze up to a cubic foot of liquid or a 10ft square of wet surface.
Frostbite Salve 50GP DC 20 1lb jar Frostburn pg 78 Pale yellow cream suppresses 2 points of ability damage caused by frostbite for up to an hour after application. It is not bright enough to provide useful illumination. It comes in tube that allows it to be blown out into a 10' cone, a standard action that provokes an attack of opportunity.
Alternatively it can be carefully sprinkled to cover up to square feet, 5 square feet per round. Holdfast 50GP DC 25 Dragon Magazine pg 51 A small pouch of tanglefoot solution attached to a rope, quieter and smaller than a grappling hook.
Creatures hit can break the hold with a DC 27 strength check or sever the rope. Reverts to normal temperature upon removal from water. Icewalker Oil 75GP DC 35 Dragon Magazine pg 53 Icy blue liquid that when applied to feet allows the user to traverse ice and snow as if under the effects of the spider climb spell. Larger or magically compelled insects must make a DC 12 will save to approach.
The benefit is lost if the protected character attacks the insect. One vial can freeze the surface of 10ft by 10ft area of water or extinguish a like sized area of fire. Used as a grenade like weapon causes 1d6 cold damage on a direct hit and 1 point of splash damage.
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Hazardous to Cold Subtype creatures, causing 2d6 acid damage if ingested, DC fortitude save for half damage, bitter tasting to everyone else. Memorybind GP DC 30 Dragon Magazine pg 58 Thin red liquid that if drank while preparing spells for the day allows imbiber to prepare an additional 1st level spell. Memorybind disrupts the natural flow of magic however and reduces the DC of all spells cast that day by 2.
The low light vision lasts 10 minutes. The eyes become unnaturally sensitive to light for the duration of the effect, and bright sources of bright light daylight spell eyc.. If victim fails the poison's initial save they must make an additional save at the same DC or fall into a fitful slumber until the poisons secondary effect sets in.
The victim can be awakened by normal means. Oakdeath is as illegal to use as poison.
Firelight Phantom Ink is revealed by candles, torches, and other flames. Magical Light Phantom Ink is revealed by dancing lights, continual flames. Moonlight Phantom Ink is revealed by Moonlight Starlight Phantom Ink is revealed by Starlight and is usually only visible to those with Darkvision Polar Skin 25GP DC 25 1lb flask Frostburn pg 78 Dull white cream, takes a minute to apply and lasts up to an hour, protects the wearer by absorbing up to 5 points of cold damage.
These effects do not stack with and are superseded by any form of magical protection. Mix one ounce of powder with a single drop of water and a round later it expands into a gallon of drinkable water.
Razor Ice Powder 50GP DC 25 1lb vial Frostburn pg 78 Granular white powder that transforms up to a 5 ft square patch of icy surface into razorice see page 16 of Frostburn.There obviously was an ongoing improvement in how much the folks who provides their e-commerce websites or net corporations on bank account of how they are aware of they may get income from it.
Dazzled creatures suffer -1 on attack rolls. Not only do these q uestions g u i d e i n i t i a l research and preparation. A dungeoneering group in They are storied places.
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Pathfinder Player Companion: Alchemy Manual
Exhausted characters who used traveler's solace require 8 full hours of rest before they become fatigued, while fatigued characters require at least 8 hours of bed rest before they become fully rested. There are also references to other Pathfinder books. Discover the secrets of aquatic elves,gillmen, merfolk, tritons, and more.
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